InventoryFlow
Inventory and equipment system for Unity. ScriptableObject items, slot-based UI, drag-and-drop, weight + stack + durability rules — RPG inventories without the boilerplate.
Status
InventoryFlow is in early development — extracted as the asset-store-ready slice of a larger inventory system. The UPM package skeleton is in place; UI prefabs and drag-and-drop polish are next.
What to expect
- ScriptableObject item definitions — name, icon, weight, stack, durability, tags
- Slot-based UI with drag-and-drop, hover-tooltips, context menus
- Containers: backpack, equipment slots, hotbar, chest, shop — all the same primitive
- Stack-merge / split logic, weight limits, durability decay hooks
- SaveStack integration — full inventory state in one slot key