Does InventoryFlow require SaveStack?
Yes. InventoryFlow is built on SaveStack’s saver framework — the integration isn’t an afterthought, it’s the architectural foundation for atomic writes, AES encryption, and schema migration. The bundle exists exactly to make this pairing painless.
Will it work with existing items / character controllers?
The domain layer is pure C# — ItemDefinition, Inventory, EquipmentSet, Wallet have no MonoBehaviour dependencies. Drop the InventoryHost bridge MB onto an existing character GameObject and the inventory works. Equipment slots bind via tag-mask, so weapon types from an existing setup map cleanly.
Is the source code included?
Yes — full source under the Asset Store EULA. All 11 asmdefs ship as readable, editable C#. No DLLs, no obfuscation.
What about IL2CPP / WebGL / mobile?
IL2CPP-AOT-safe by design — no reflection.emit, no dynamic code paths. Tested on Windows, macOS, Linux standalone, WebGL, Android, and iOS-IL2CPP. The pure-C# domain layer means no Unity-specific surprises on player platforms.
How does the launch sale work?
For the first 6 weeks after Asset Store approval, InventoryFlow is €34.99 instead of €49.99 (30% off). After the launch window, it returns to standard pricing. Sale and bundle eligibility are managed through the Asset Store publisher backend.