UIFlow
A composable UI toolkit built on top of Unity UI Toolkit. Theme tokens, HUD-slot system, save/settings providers, async UI transitions — everything you build twice in every game, packaged once.
Status
UIFlow has the foundation in place: a UiTheme ScriptableObject covering typography, color, spacing, radius, motion, and sound tokens; pluggable ISaveProvider and ISettingsProvider with PlayerPrefs defaults; and the HUD-slot widget runtime. Asset-Store-prep work is in progress across the remaining surface.
What to expect
UiThemeScriptableObject — typography, color, spacing, radius, motion, sound tokens- HUD-slot system — define named slots in markup, push widgets at runtime
- Save/settings providers — pluggable, default PlayerPrefs, SaveStack-ready
- Async UI transitions — show/hide, screen-stack, modals with await
- SaveStack + TextFlow integration as first-class citizens