EventBus Pro

A type-safe, priority-driven event system for Unity. Decoupled communication between game systems — no UniRx weight, no Zenject ceremony, just the middle ground that actually ships.

v0.x — in development Zero-dependency UPM package

Status

Core complete: IEventBus + EventBusInstance (Subscribe/Publish/Clear), priority + filter overloads, StopPropagation, ring-buffer history, and an Editor monitor window. 49/49 tests green across five modules (setup, core, priority, history, editor). Asset Store submission targets 2026-06-30.

What to expect