DialogueFlow

A dialogue system for Unity that diffs cleanly. ScriptableObject conversation graphs, branching as plain C# expressions, an async/await runner, and the source-of-truth lives in version control.

v0.x — in development RPG / Adventure UPM package

Status

DialogueFlow is in active early development. The first playable cut lands when an end-to-end loop runs: NPC line → branch on game state → variable update → quest hook → persisted save.

Public preview, docs, and Asset Store listing will land here once v1.0 is shippable. No date promise yet — quality over schedule.

What to expect